Latest Project
plastic heroes proto plastic heroes icon

Shelf Heroes

A small-scale rogue-lite FPS of epic proportions, coming soon!

  • PC
Add to wishlist!
planet free kodomori

Planet Free

A modern day treasure hunt!

  • Mobile
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planet free horo

Forge Quest

Merge game meets Idle RPG adventure

  • Mobile
Let's see that
strikers edge strikers edge characters

Strikers Edge

An online multiplayer medieval dodgebrawl
for PC and PlayStation 4

  • PC
  • PS4
What else
play4equality play4equality personagens

Play4Equality

A narrative-based educational game with an innovative twist!

  • Mobile
Keep going
billabong surf trip 2 surfer

Billabong Surf Trip 2

A surf game in your pocket

  • Mobile
Let's see it

Interactive Media

Creativity is at the core of what we do: that’s why we love to collaborate with brands and agencies to bring bespoke, delightful experiences to brands and their audiences.

Recycle BinGO

Djomba, Valorsul

A mobile game with AR features where recycling gives you real life rewards.

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Speed of Right

Daimler USA, Jack the Maker

Control a Mercedes truck with nothing but the power of your mind.

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Office Race

Mercedes IO, Jack the Maker

Race around Mercedes IO office from the inside of an RC car cockpit, while remotely controlling it from an arcade machine at Web Summit 2019.

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Qatar 2022 Falcon

Qatar 2022, Jack the Maker

A new aproach on the classic foosball table.

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You`ve only seen half of it

Lift Consulting, Samsung

Share a viewing experience with another smartphone, side-by-side, in a fully synchronized way.

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Think Forward

Mercedes IO, Jack the Maker

A new interpretation on the classic electric slot car where the tracks are LED stripes and the controller is your brain waves.

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Qatar Mental Ball

Qatar 2022, Jack the Maker

A new aproach on the classic foosball table where you control the ball and score the brain activity the headbands register.

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Let's make your idea a reality: Talk to us.

We are Fun Punch

Established in 2016, Fun Punch Games is a small, nimble and creative indie game development studio from sunny Lisbon, Portugal, founded by Tiago Franco and Filipe Caseirito.

We're best known for our work on our game Strikers Edge and more recently Shelf Heroes, although we've worked with some games for clients as well.

Mobile, PC or consoles - we've experienced all of these platforms. We make games from idea, to prototype, to fully fledged game, work for hire and gamification.

Whatever we do, we pack a punch. A fun one. It's our signature! 🥊

This is us:

Filipe Caseirito

Co-Founder, Studio Director

designer
filipe caseirito
filipe caseirito designer

Filipe Caseirito

Studio Director
With a background in architecture, Filipe turned to programming with web and apps in mind but quickly shifted to his childhood long passion: videogames. While programming was engaging, it was more of a vehicle to materialize ideas, so Filipe extended his skills over to game design and production.
fun punch

Tiago Franco

Co-Founder, Art Director

artist
tiago franco
tiago franco artist

Tiago Franco

Art Director
Super Mario Bros for the NES brought me here. I love the interconnection of art and technology and videogames do it for me: It's where I enjoy applying my creativity and skills the most, pushing ideas and problem solving solutions in a team environment, mostly through art direction but also concept art, animation, UX and UI.
fun punch

Rui Humberto

Systems Programmer

programmer
rui humberto
rui humberto programmer

Rui Humberto

Systems programmer
Some of you might know me as "Rumberto." Video games have always been a significant part of my life, whether I'm playing them, developing my own, or organizing game dev community events. I'm passionate about creating games and crafting experiences for others to enjoy. I'm constantly working to enhance my skills and broaden my knowledge, while also supporting others so that we can all learn and grow together.
fun punch

Diogo Martins

Gameplay Programmer

programmer
diogo martins
diogo martins programmer

Diogo Martins

Gameplay Programmer
Since I first got my hands on a Game Boy as a little kid, I've been fascinated by the mesmerizing virtual worlds games have to offer. I grew up being a huge fan of Sonic and I remember spending most of recesses with my best friend drawing levels, characters and ideas. Only later did I realize that I could do that for a living, and here I am. Aside from games, I'm a Muay Thai and Kickboxing fighter, some might say Fun Punch is where I'm destined to be.
fun punch

Mário Simões

Concept Artist/Illustrator

artist
mario simões
mario simões artist

Mário Simões

Concept Artist/Illustrator
One of those Nintendo kids. My love for fun immersive games and expressive art and design started in the Pokemania and only grew from there. Conceptualizing games through art and seeing that seed grow through the team's imagination and talent is what makes this job feel endlessly rewarding.
fun punch

Marco Vale

Senior Game Artist

artist
marco vale
diogo martins artist

Marco Vale

Game Artist
Amateur activity dates back to 1998 when TrueDimensions was created along with Tiago Sousa. Developed skills in 3D modelling for realtime applications, texturing, digital painting and animation. Professional activity dates back to 2001. In 2003 developed skills in Concept Design, Advanced Character modeling, PixelArt and Interface Design.
fun punch

Francisco Freixo

3D Artist

3d
francisco freixo
francisco freixo 3d

Francisco Freixo

3D Artist
I turn ideas into models and minor existential crises into creative breakthroughs. If it exists, I can probably model it... eventually.
fun punch

Diogo Andrade

Multiplayer Programmer

programmer
diogo andrade
diogo andrade programmer

Diogo Andrade

Multiplayer Programmer
Alexa, play "Imperial March" from Star Wars.
fun punch

Ricardo Flores

Mentor/Advisor

ricardo flores
ricardo flores designer

Ricardo Flores

Mentor/Advisor
From setting up new studios to mentoring top indie teams and developers, Ricardo has seen it all: crunch, artists vs. engineers, producers vs. game designers. A former producer turned studio head (with a bit of biz dev here and there), he brings over 20 years of international experience across the UK, KSA, and Brazil. Now, he splits his time between consulting, mentoring, and convincing developers that "just one more feature" is never just one more feature. Mantra is: check the market, build a strategy, and make better games!

Accolades:

  • Big Indie Pitch Big Indie Pitch
    Pocket Gamer Connect London 2020
    3rd Place with Forge Quest on Mobile
  • Big Indie Pitch Big Indie Pitch
    Gamescom 2019
    3rd Place with Forge Quest on Mobile
  • SXSW South By Southwest
    2017
    Gamers Choice Best Multiplayer Game Nominee
  • Indie Arena Gamescom IndieArena
    2016/2017
    Official Selection
  • PAX South PAX East
    2017
    Official Selection
  • PAX East PAX South
    2017
    Official Selection
  • PrĂ©mios PlayStation PrĂ©mios PlayStation
    Portugal 2015
    Grand Winner, Press Choice Winner
  • EGX EGX Birmingham 2016 Official Selection
  • Exame Informatica Exame Informática's
    Best in Software 2018
    Honorable Mention

Contact

Come say hello, kick us an email!
hello@funpunchgames.com

Or find us on social media:
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